
It is only available if the DLC is enabled when starting a run.Ĭlick for more info. Needletick is part of the Survivors of the Void DLC. When picking up a void item, all stacks of that item's "uncorrupted" counterpart(s) transform into an equal number of the void item (for instance, picking up a Survivors of the Void - DLC Content They are unique in that, in addition to their normal effects, they will also "corrupt" other items. Void items are a new tier of items introduced in the Survivors of the Void expansion. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). Replace your Primary Skill with Hungering Gaze.įire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Corrupts all yellow items., not just items that drop from bosses Can have up to 1 (+1 per stack) allies at a time. Corrupts all yellow items.Įvery 60 (-50% per stack) seconds, gain a random Void ally. Periodically recruit allies from the Void. It is only available if the DLC is enabled when starting a run. This content is part of the Survivors of the Void DLC. Newly Hatched Zoea Survivors of the Void - DLC Content Newly Hatched Zoea is part of the Survivors of the Void DLC. Every item of yellow rarity is corrupted collectively by the Survivors of the Void - DLC Content.Every green item rewarded for completing the Teleporter event has an independent 15% chance to drop as that boss's Boss Item instead of a green item.Titanic Knurls may only drop if the Teleporter Boss was a Stone Titan).

Each boss item may only drop if its respective boss monster spawned as the Teleporter Boss ( e.g. Gain the power of any killed elite monster for 8s (+5s per stack).īoss items (also known as planet items or field-found items) are uncommon items that may drop as rewards for defeating Teleporter Bosses, each representing a signature attack or characteristic of the corresponding boss. They can be extremely powerful in large quantities, and thus should not be underestimated.

See: Item Stacking CommonĬommon items are probably the first items a player will obtain in game. Multiples of a specific item stack the item's effects in a particular manner, instead of each affecting the player individually. There is no limit to how many different types of passive item, or how many of a passive item a player can hold at any one time. by using a 3D printer), they no longer are affected by that item's effects. If it is removed from their inventory ( e.g. A passive item visually appears in the top bar in-game and provides a certain benefit to a player (or in some cases, a drawback), specific to that item, as long as it is in a player's inventory.
